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Kap 45 operater mod
Kap 45 operater mod









kap 45 operater mod

The KAP-45 should be given the same Op mod as the Saug 9mm, the Dual Wield. This would convert each shot from a three round burst into a six round burst, giving it a faster TTK. Pistols: The RK-7 Garrison should be given the Hex Shot Op mod. But, you would have to reload both mags after they are empty. The Daemon 3XB should be given the dual magazine Op mod, which would attach two separate mags two the gun, which allows you to keep shooting, even after the first mag is empty.

kap 45 operater mod

SMGs: The MX9 should receive an Op mod which lets it switch between suppressed and unsuppressed firing modes (I have no clue what to call this). I’m not entirely sure what the Rampart 17 or the Swat RFT should get. This would allow the user when either laying down or on a head glitch to mount their weapon to give them even better accuracy. The ICR-7 should be given the Bipod Op mod. This would also behave similar in the way it did in previous games. Next, the Paladin HB50’s Op mod would be Steel Alloy, which would allow the Paladin to destroy scorestreaks and specialist equipment even faster (just like FMJ, but stronger).ĪRs: A good Op mod for the Kn-57 would be Grenade Launcher, which would give the gun the attachment. This would allow the user the choice to switch between being able to use the SDM as a semi-auto sniper and as a fully-auto sniper any time they wanted to. Snipers: First, the SDM should get the Select Fire attachment as its Op mod. For other melee weapons, it should be the same, except modified to fit the weapon (for example, the Slay Bell would fire a bell instead of a blade. Melee Weapons: The Combat Knife’s Op mod should be “Ballistic Knife”, which turns it into the ballistic knife from previous games in the series.











Kap 45 operater mod