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Icarus painting
Icarus painting






The reason for this is that we implement Stone voxels and deep ore veins differently than Ore voxels, which you can see in the different visual design of them. The Thumper will regenerate nearby Ore nodes, but won’t regenerate Stone deposits or Deep Ore Veins. The machine itself won’t damage players, but will disrupt the environment with dust clouds and more that could impair your vision and hearing. The more Ore available, the bigger the impact on the surrounding environment, so expect more opposition when taking on lucrative deposits in densely populated areas. Did we say threats? Well understandably, a 1980 pound device slamming an extremely heavy weight into the ground and disturbing the surrounding environment will draw unwanted attention and the immense noise and vibrations will spur retaliation - so be on your guard. On the interface, you can see the expected regeneration output from the Thumper's deployment and what kind of threats you might expect to face by using it. It’s best deployed in an area where you have previously mined all the available ore, and can be activated and paused at your leisure with no cooldown on it being used multiple times. The Thumper requires an electrical connection to activate, currently 1500W. You can craft the Thumper in Tier 4 at the Fabricator, with a high production cost but potentially endless rewards. This is one of the largest deployables in the game so far, standing at over 16 feet tall, so it’s a sight to behold and truly earns its name. In future, ways to regenerate trees are planned. This is the first of two items we’re adding, with this one focusing on Ore resources (but not Stone or Deep Ore Veins).

icarus painting

The ‘Thumper’ is a new deployable device we’re introducing to tackle the problem of resource scarcity, especially in Open World mode.








Icarus painting